House Rules

The running list of house rules I will be following for this game. Suggestions are appreciated.

  • Every 2 bruises gives you a -1 penalty on non-Toughness saving throws.
  • One character per player. No feats, powers, or other abilities which get you extra characters (e.g., sidekicks, minions) are permitted.
  • Evasion is limited to a single level.
  • Improved Critical is limited to four levels.
  • Every 2 bruises gives you a -1 penalty on non-Toughness saving throws.
  • Normal movement, 30 ft/rd or 6 squares, is 3.4 MPH. 1 MPH = 9 ft/rd = 2 squares, 2.5 MPH = 22 ft/rd = 4 squares, 5 MPH = 45 ft/rd = 9 squares, 10 MPH = 90 ft/rd = 18 squares, 25 = 225 ft/rd = 45 squares, 50 = 450 ft/rd = 90 squares, 100 = 900 ft/rd = 180 squares. Anything over that must be cleared with me.
  • Power level is soft-capped at 5 for humans, and hard-capped at 6. Limited abilities (e.g., sneak attack, favored opponent, favored environment, rage) can push you over the soft cap, but only Extra Effort or abilities that specifically say that they ignore power level can push you over the hard cap. Note that only abilities which are limited use. If an ability is or can be active the majority of the time with no drawback (e.g., attack focus, attack specialization, dodge focus), then it is not limited-use, and subject to the soft cap.
  • Power level is soft-capped at 8 for Nephilim, and hard-capped at 10. The boost powers are subject to the hard cap.
  • The Drain powers are capped at 4. The target must roll a will save, and for each point they fail by, they lose 1 point in that attribute, which recovers at a rate of 1 per turn. You may buy the No Saving Throw extra for one level of this power, which means it will always inflict at least one point of drain.
  • You can store one hero point which is the result of a GM award (as opposed to your free starting point, luck, or me spending a villain point) for later use.
    *Hero points are awarded infrequently. I tend to award hero points when I am seriously impressed with your ingenuity, roleplaying, or sense of humor. I also award hero points when you roleplay one of your flaws to your significant detriment.
    *Power Points are awarded as recommended in the guide: Typically, one power point per session, plus one to two for accomplishing various goals. If I am forced to provide significant assistance, I will not award a power point for that goal.
  • When spending power points, you may do so as follows:
  1. Spend a point to enhance a mundane attribute, saving throw, or skill, or buy a mundane feat. These carry over to your demonic forms, and if inappropriate for demonic form (e.g., a feat requiring such as Contacts or Attractive), will be replaced by one which is. However, you have an upper limit of 20 to any attribute, and certain feats (e.g., Artificer, Ritualist) are not mundane.
  2. Spend a point to enhance your Nephilim. You may do so in any way you desire, as long as you do not exceed the Power Level limits, go against the theme of your character, or remove your drawbacks. If you aren’t certain whether a power is in-theme, please clear it with me first.
  3. Spend a point to enhance your human form in a supernatural way. You may boost attributes above the limit of 20, gain supernatural feats, and so on in this way. However, please note that you cannot, except in very narrow circumstances, buy anything as a human that your Nephilim cannot do. If you want to do so, you must clear it with me.

House Rules

Strange Tales DracoIgnifer